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caroline Messages : 209

hello je cherche le moyen de pouvoir augmenter les change avoir des ressource et augmenter sa quantité dans l’expédition quelqu’un c ou ca se trouve merci d'avance pour votre réponse

j'ai xnova revolution 9.0

vendredi 1 février 2013

Homer Messages : 1925

regarde le fichier MissionCaseExpedition ou dans le même genre

tu aura sans doute ce que tu cherches la dedans

vendredi 1 février 2013

caroline Messages : 209

pffff la je suis perdu si quelqun connait ?

class MissionCaseExpedition extends MissionFunctions

{

function __construct($Fleet)

{

$this->_fleet = $Fleet;

}

function TargetEvent()

{

$this->UpdateFleet('fleet_mess', 2);

$this->SaveFleet();

}

function EndStayEvent()

{

global $pricelist, $db, $reslist, $LANG, $CONFIG;

$LNG = $LANG->GetUserLang($this->_fleet['fleet_owner']);

foreach($reslist['fleet'] as $ID)

{

$Expowert[$ID] = ($pricelist[$ID]['metal'] + $pricelist[$ID]['crystal'] + $pricelist[$ID]['norio']) / 1000;

}

$Expowert[202] = 12;

$Expowert[203] = 47;

$Expowert[204] = 12;

$Expowert[205] = 110;

$Expowert[206] = 47;

$Expowert[207] = 160;

$farray = explode(";", $this->_fleet['fleet_array']);

$FleetPoints = 0;

$FleetCapacity = 0;

foreach ($farray as $Item => $Group)

{

if (empty($Group)) continue;

$Class = explode (",", $Group);

$FleetCount[$Class[0]] = $Class[1];

$FleetCapacity += $Class[1] * $pricelist[$Class[0]]['capacity'];

$FleetPoints += $Class[1] * $Expowert[$Class[0]];

}

$FleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal'] + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'] + $this->_fleet['fleet_resource_norio'];

$GetEvent = mt_rand(1, 9);

switch($GetEvent)

{

case 1:

$WitchFound = mt_rand(1,3);

$FindSize = mt_rand(0, 100);

if(10 < $FindSize) {

$WitchSize = 1;

$Factor = (mt_rand(10, 50) / $WitchFound) * $CONFIG[$this->_fleet['fleet_universe']]['resource_multiplier'];

$Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];

} elseif(0 < $FindSize && 10 >= $FindSize) {

$WitchSize = 2;

$Factor = (mt_rand(52, 100) / $WitchFound) * $CONFIG[$this->_fleet['fleet_universe']]['resource_multiplier'];

$Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];

} elseif(0 == $FindSize) {

$WitchSize = 3;

$Factor = (mt_rand(102, 200) / $WitchFound) * $CONFIG[$this->_fleet['fleet_universe']]['resource_multiplier'];

$Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];

}

$StatFactor = $db->uniquequery("SELECT MAX(total_points) as total FROM `".STATPOINTS."` WHERE `stat_type` = 1 AND `universe` = '".$this->_fleet['fleet_universe']."';");

$MaxPoints = ($StatFactor['total'] < 5000000) ? 9000 : 12000;

$Size = min($Factor * MAX(MIN($FleetPoints / 1000, $MaxPoints), 200), $FleetCapacity);

switch($WitchFound)

{

case 1:

$this->UpdateFleet('fleet_resource_metal', $this->_fleet['fleet_resource_metal'] + $Size);

break;

case 2:

$this->UpdateFleet('fleet_resource_crystal', $this->_fleet['fleet_resource_crystal'] + $Size);

break;

case 3:

$this->UpdateFleet('fleet_resource_deuterium', $this->_fleet['fleet_resource_deuterium'] + $Size);

break;

case 4:

$this->UpdateFleet('fleet_resource_norio', $this->_fleet['fleet_resource_norio'] + $Size);

break;

}

break;

case 2:

$FindSize = mt_rand(0, 100);

if(10 < $FindSize) {

$Size = mt_rand(100, 300);

$Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];

} elseif(0 < $FindSize && 10 >= $FindSize) {

$Size = mt_rand(301, 600);

$Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,4)];

} elseif(0 == $FindSize) {

$Size = mt_rand(601, 3000);

$Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];

}

$this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);

break;

case 3:

default:

$FindSize = mt_rand(0, 100);

if(10 < $FindSize) {

$Size = mt_rand(10, 50);

$Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];

$MaxFound = 3000000;

} elseif(0 < $FindSize && 10 >= $FindSize) {

$Size = mt_rand(52, 100);

$Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];

$MaxFound = 6000000;

} elseif(0 == $FindSize) {

$Size = mt_rand(102, 200);

$Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];

$MaxFound = 12000000;

}

$StatFactor = $db->countquery("SELECT MAX(total_points) FROM `".STATPOINTS."` WHERE `stat_type` = 1 AND `universe` = '".$this->_fleet['fleet_universe']."';");

$MaxPoints = ($StatFactor < 5000000) ? 4500 : 6000;

$FoundShips = max(round($Size * min($FleetPoints, $MaxPoints)), 10000);

$FoundShipMess = "";

$NewFleetArray = "";

$LNG += $LANG->GetUserLang($this->_fleet['fleet_owner'], array('TECH'));

$Found = array();

foreach($reslist['fleet'] as $ID)

{

if(!isset($FleetCount[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)

continue;

$MaxFound = floor($FoundShips / ($pricelist[$ID]['metal'] + $pricelist[$ID]['crystal'] + $pricelist[$ID]['norio']));

if($MaxFound <= 0)

continue;

$Count = mt_rand(0, $MaxFound);

if($Count <= 0)

#if($MaxFound <= 0)

continue;

$Found[$ID] += $Count;

$FoundShips -= $Count * ($pricelist[$ID]['metal'] + $pricelist[$ID]['crystal'] + $pricelist[$ID]['norio']);

$FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);

if($FoundShips <= 0)

break;

}

foreach($FleetCount as $ID => $Count)

$NewFleetArray .= $ID.",".floattostring($Count + $Found[$ID]).";";

$Message .= $FoundShipMess;

$this->UpdateFleet('fleet_array', $NewFleetArray);

$this->UpdateFleet('fleet_amount', array_sum($FleetCount));

break;

case 4:

$Chance = mt_rand(1,2);

if($Chance == 1) {

$Points = array(-3,-5,-8);

$Which = 1;

$Def = -3;

$Name = $LNG['sys_expe_attackname_1'];

$Add = 0;

$Rand = array(5,3,2);

$DefenderFleetArray = "204,5;206,3;207,2;";

} else {

$Points = array(-4,-6,-9);

$Which = 2;

$Def = 3;

$Name = $LNG['sys_expe_attackname_2'];

$Add = 0.1;

$Rand = array(4,3,2);

$DefenderFleetArray = "205,5;215,3;213,2;";

}

$LNG += $LANG->GetUserLang($this->_fleet['fleet_owner']);

$FindSize = mt_rand(0, 100);

if(10 < $FindSize) {

$Message = $LNG['sys_expe_attack_'.$Which.'_1_'.$Rand[0]];

$MaxAttackerPoints = 0.3 + $Add + (mt_rand($Points[0], abs($Points[0])) * 0.01);

} elseif(0 < $FindSize && 10 >= $FindSize) {

$Message = $LNG['sys_expe_attack_'.$Which.'_2_'.$Rand[1]];

$MaxAttackerPoints = 0.3 + $Add + (mt_rand($Points[1], abs($Points[1])) * 0.01);

} elseif(0 == $FindSize) {

$Message = $LNG['sys_expe_attack_'.$Which.'_3_'.$Rand[2]];

$MaxAttackerPoints = 0.3 + $Add + (mt_rand($Points[2], abs($Points[2])) * 0.01);

}

foreach($FleetCount as $ID => $count)

{

$DefenderFleetArray .= $ID.",".round($count * $MaxAttackerPoints).";";

}

$AttackerTechno = $db->uniquequery('SELECT id,username,military_tech,defence_tech,shield_tech FROM '.USERS.' WHERE id='.$this->_fleet['fleet_owner'].";");

$DefenderTechno = array('id' => 0, 'username' => $Name, 'military_tech' => (min($AttackerTechno['military_tech'] + $Def,0)), 'defence_tech' => (min($AttackerTechno['defence_tech'] + $Def,0)), 'shield_tech' => (min($AttackerTechno['shield_tech'] + $Def,0)));

$attackFleets[$this->_fleet['fleet_id']]['fleet'] = $this->_fleet;

$attackFleets[$this->_fleet['fleet_id']]['user'] = $AttackerTechno;

$attackFleets[$this->_fleet['fleet_id']]['user']['factor'] = getFactors($attackFleets[$this->_fleet['fleet_id']]['user'], 'attack', $this->_fleet['fleet_start_time']);

$attackFleets[$this->_fleet['fleet_id']]['detail'] = array();

$temp = explode(';', $this->_fleet['fleet_array']);

foreach ($temp as $temp2)

{

$temp2 = explode(',', $temp2);

if ($temp2[0] < 100) continue;

if (!isset($attackFleets[$this->_fleet['fleet_id']]['detail'][$temp2[0]]))

$attackFleets[$this->_fleet['fleet_id']]['detail'][$temp2[0]] = 0;

$attackFleets[$this->_fleet['fleet_id']]['detail'][$temp2[0]] += $temp2[1];

}

$defense = array();

$defRowDef = explode(';', $DefenderFleetArray);

foreach ($defRowDef as $Element)

{

$Element = explode(',', $Element);

if ($Element[0] < 100) continue;

if (!isset($defense[$defRow['fleet_id']]['def'][$Element[0]]))

$defense[0][$Element[0]] = 0;

$defense[0]['def'][$Element[0]] += $Element[1];

}

$defense[0]['user'] = $DefenderTechno;

$defense[0]['user']['factor'] = 0;

require_once('calculateAttack.php');

$start = microtime(true);

$result = calculateAttack($attackFleets, $defense, $CONFIG[$this->_fleet['fleet_universe']]['Fleet_Cdr'], $CONFIG[$this->_fleet['fleet_universe']]['Defs_Cdr']);

$totaltime = microtime(true) - $start;

foreach ($attackFleets as $fleetID => $attacker)

{

$fleetArray = '';

$totalCount = 0;

foreach ($attacker['detail'] as $element => $amount)

{

if ($amount)

$fleetArray .= $element.','.$amount.';';

$totalCount += $amount;

}

if ($totalCount <= 0)

$this->KillFleet();

else

{

$this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));

$this->UpdateFleet('fleet_amount', $totalCount);

}

}

require_once('GenerateReport.php');

$raport = GenerateReport($result, $INFO);

$rid = md5(microtime(true).mt_rand(1,100));

file_put_contents(ROOT_PATH.'raports/raport_'.$rid.'.php', '');

$SQLQuery = "INSERT INTO ".RW." SET `time` = '".TIMESTAMP."', `owners` = '".$this->_fleet['fleet_owner'].",0', `rid` = '". $rid ."';";

$db->query($SQLQuery);

switch($result['won'])

{

case "r":

$ColorAtt = "red";

$ColorDef = "green";

break;

case "w":

$ColorAtt = "orange";

$ColorDef = "orange";

case "a":

$ColorAtt = "green";

$ColorDef = "red";

break;

}

$MessageAtt = sprintf('<a href="CombatReport.php?raport=%s" onclick="OpenPopup(\'CombatReport.php?raport=%s\', \'combat\', screen.width, screen.height);return false" target="combat">

%s %s</a><br><br>%s: %s %s: %s<br>%s %s:%s %s:%s %s:%s<br>%s %s:%s %s:%s<br>
', $rid, $rid, $ColorAtt, $LNG['sys_mess_attack_report'], sprintf($LNG['sys_adress_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']), $ColorAtt, $LNG['sys_perte_attaquant'], pretty_number($result['lost']['att']), $ColorDef, $LNG['sys_perte_defenseur'], pretty_number($result['lost']['def']), $LNG['sys_gain'], $LNG['Metal'], pretty_number($steal['metal']), $LNG['Crystal'], pretty_number($steal['crystal']), $LNG['Deuterium'], pretty_number($steal['deuterium']), $LNG['Norio'], pretty_number($steal['norio']), $LNG['sys_debris'], $LNG['Metal'], pretty_number($result['debree']['att'][0]+$result['debree']['def'][0]), $LNG['Crystal'], pretty_number($result['debree']['att'][1]+$result['debree']['def'][1]), $LNG['Norio'], pretty_number($result['debree']['att'][2]+$result['debree']['def'][2]));

SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_start_time'], 3, $LNG['sys_mess_tower'], $LNG['sys_mess_attack_report'], $MessageAtt);

break;

case 5:

$this->KillFleet();

$Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];

break;

case 6:

# http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit

$MoreTime = mt_rand(0, 100);

$Wrapper = array();

$Wrapper[] = 2;

$Wrapper[] = 2;

$Wrapper[] = 2;

$Wrapper[] = 2;

$Wrapper[] = 2;

$Wrapper[] = 2;

$Wrapper[] = 2;

$Wrapper[] = 3;

$Wrapper[] = 3;

$Wrapper[] = 5;

if($MoreTime < 75) {

$this->UpdateFleet('fleet_end_time', ($this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']) + ($this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']) * $Wrapper[mt_rand(0, 9)]);

$Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];

} else {

$this->UpdateFleet('fleet_end_time', max(1, ($this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']) - ($this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']) / 3 * $Wrapper[mt_rand(0, 9)]));

$Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];

}

break;

default:

$Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];

break;

}

SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_end_stay'], 15, $LNG['sys_mess_tower'], $LNG['sys_expe_report'], $Message);

$this->UpdateFleet('fleet_mess', 1);

$this->SaveFleet();

}

function ReturnEvent()

{

global $LANG;

$LNG = $LANG->GetUserLang($this->_fleet['fleet_owner']);

$Message = sprintf($LNG['sys_expe_back_home'], $LNG['Metal'], pretty_number($this->_fleet['fleet_resource_metal']), $LNG['Crystal'], pretty_number($this->_fleet['fleet_resource_crystal']), $LNG['Deuterium'], pretty_number($this->_fleet['fleet_resource_deuterium']), $LNG['Darkmatter'], pretty_number($this->_fleet['fleet_resource_darkmatter']), $LNG['Norio'], pretty_number($this->_fleet['fleet_resource_norio']));

SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_end_time'], 15, $LNG['sys_mess_tower'], $LNG['sys_expe_report'], $Message);

$this->RestoreFleet();

}

}

?>

vendredi 1 février 2013

Homer Messages : 1925

pour t'aider, voici un indice :

regarde dans la traduction ce qui commence par : $LNG['sys_expe_found

cherche ensuite l'emplacement dans le code, et tu aura ta réponse

vendredi 1 février 2013 (Dernière édition vendredi 1 février 2013)

caroline Messages : 209

je pense c la mais je vois pas ou sa donne le facteur de chance pour avoir des ressource

jai modifier la quantité

$this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);

break;

case 3:

default:

$FindSize = mt_rand(0, 100);

if(10 < $FindSize) {

$Size = mt_rand(10, 50);

$Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];

$MaxFound = 3000000;

} elseif(0 < $FindSize && 10 >= $FindSize) {

$Size = mt_rand(52, 100);

$Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];

$MaxFound = 6000000;

} elseif(0 == $FindSize) {

$Size = mt_rand(102, 200);

$Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];

$MaxFound = 12000000;

}

vendredi 1 février 2013

Homer Messages : 1925

c'est là que sa se trouve, après faut tester et voir ce que modifie chaque truc

vendredi 1 février 2013

caroline Messages : 209

ok merci pour ton aide mon homer :$

vendredi 1 février 2013

Homer Messages : 1925

pour faire les test, regarde dans aussi dans la page admin tu jeux, et augmente la vitesse d'expedition pour pouvoir tester plus rapidement

vendredi 1 février 2013

caroline Messages : 209

dans la page admin du jeux

vendredi 1 février 2013

caroline Messages : 209

cherche pas je suis blonde mdr

vendredi 1 février 2013

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