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caroline Messages : 209 | hello je cherche le moyen de pouvoir augmenter les change avoir des ressource et augmenter sa quantité dans l’expédition quelqu’un c ou ca se trouve merci d'avance pour votre réponse j'ai xnova revolution 9.0 |
vendredi 1 février 2013
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Homer Messages : 1925 | regarde le fichier MissionCaseExpedition ou dans le même genre tu aura sans doute ce que tu cherches la dedans |
vendredi 1 février 2013
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caroline Messages : 209 | pffff la je suis perdu si quelqun connait ? class MissionCaseExpedition extends MissionFunctions { function __construct($Fleet) { $this->_fleet = $Fleet; }
function TargetEvent() { $this->UpdateFleet('fleet_mess', 2); $this->SaveFleet(); }
function EndStayEvent() { global $pricelist, $db, $reslist, $LANG, $CONFIG; $LNG = $LANG->GetUserLang($this->_fleet['fleet_owner']); foreach($reslist['fleet'] as $ID) { $Expowert[$ID] = ($pricelist[$ID]['metal'] + $pricelist[$ID]['crystal'] + $pricelist[$ID]['norio']) / 1000; }
$Expowert[202] = 12; $Expowert[203] = 47; $Expowert[204] = 12; $Expowert[205] = 110; $Expowert[206] = 47; $Expowert[207] = 160;
$farray = explode(";", $this->_fleet['fleet_array']); $FleetPoints = 0; $FleetCapacity = 0;
foreach ($farray as $Item => $Group) { if (empty($Group)) continue;
$Class = explode (",", $Group); $FleetCount[$Class[0]] = $Class[1]; $FleetCapacity += $Class[1] * $pricelist[$Class[0]]['capacity']; $FleetPoints += $Class[1] * $Expowert[$Class[0]]; }
$FleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal'] + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'] + $this->_fleet['fleet_resource_norio'];
$GetEvent = mt_rand(1, 9);
switch($GetEvent) { case 1: $WitchFound = mt_rand(1,3); $FindSize = mt_rand(0, 100); if(10 < $FindSize) { $WitchSize = 1; $Factor = (mt_rand(10, 50) / $WitchFound) * $CONFIG[$this->_fleet['fleet_universe']]['resource_multiplier']; $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)]; } elseif(0 < $FindSize && 10 >= $FindSize) { $WitchSize = 2; $Factor = (mt_rand(52, 100) / $WitchFound) * $CONFIG[$this->_fleet['fleet_universe']]['resource_multiplier']; $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)]; } elseif(0 == $FindSize) { $WitchSize = 3; $Factor = (mt_rand(102, 200) / $WitchFound) * $CONFIG[$this->_fleet['fleet_universe']]['resource_multiplier']; $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)]; }
$StatFactor = $db->uniquequery("SELECT MAX(total_points) as total FROM `".STATPOINTS."` WHERE `stat_type` = 1 AND `universe` = '".$this->_fleet['fleet_universe']."';");
$MaxPoints = ($StatFactor['total'] < 5000000) ? 9000 : 12000; $Size = min($Factor * MAX(MIN($FleetPoints / 1000, $MaxPoints), 200), $FleetCapacity);
switch($WitchFound) { case 1: $this->UpdateFleet('fleet_resource_metal', $this->_fleet['fleet_resource_metal'] + $Size); break; case 2: $this->UpdateFleet('fleet_resource_crystal', $this->_fleet['fleet_resource_crystal'] + $Size); break; case 3: $this->UpdateFleet('fleet_resource_deuterium', $this->_fleet['fleet_resource_deuterium'] + $Size); break; case 4: $this->UpdateFleet('fleet_resource_norio', $this->_fleet['fleet_resource_norio'] + $Size); break; } break; case 2: $FindSize = mt_rand(0, 100); if(10 < $FindSize) { $Size = mt_rand(100, 300); $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)]; } elseif(0 < $FindSize && 10 >= $FindSize) { $Size = mt_rand(301, 600); $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,4)]; } elseif(0 == $FindSize) { $Size = mt_rand(601, 3000); $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)]; }
$this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size); break; case 3: default: $FindSize = mt_rand(0, 100); if(10 < $FindSize) { $Size = mt_rand(10, 50); $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)]; $MaxFound = 3000000; } elseif(0 < $FindSize && 10 >= $FindSize) { $Size = mt_rand(52, 100); $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)]; $MaxFound = 6000000; } elseif(0 == $FindSize) { $Size = mt_rand(102, 200); $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)]; $MaxFound = 12000000; }
$StatFactor = $db->countquery("SELECT MAX(total_points) FROM `".STATPOINTS."` WHERE `stat_type` = 1 AND `universe` = '".$this->_fleet['fleet_universe']."';");
$MaxPoints = ($StatFactor < 5000000) ? 4500 : 6000;
$FoundShips = max(round($Size * min($FleetPoints, $MaxPoints)), 10000);
$FoundShipMess = ""; $NewFleetArray = ""; $LNG += $LANG->GetUserLang($this->_fleet['fleet_owner'], array('TECH')); $Found = array(); foreach($reslist['fleet'] as $ID) { if(!isset($FleetCount[$ID]) || $ID == 208 || $ID == 209 || $ID == 214) continue;
$MaxFound = floor($FoundShips / ($pricelist[$ID]['metal'] + $pricelist[$ID]['crystal'] + $pricelist[$ID]['norio']));
if($MaxFound <= 0) continue;
$Count = mt_rand(0, $MaxFound); if($Count <= 0) #if($MaxFound <= 0) continue;
$Found[$ID] += $Count; $FoundShips -= $Count * ($pricelist[$ID]['metal'] + $pricelist[$ID]['crystal'] + $pricelist[$ID]['norio']); $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count); if($FoundShips <= 0) break; }
foreach($FleetCount as $ID => $Count) $NewFleetArray .= $ID.",".floattostring($Count + $Found[$ID]).";";
$Message .= $FoundShipMess;
$this->UpdateFleet('fleet_array', $NewFleetArray); $this->UpdateFleet('fleet_amount', array_sum($FleetCount)); break; case 4: $Chance = mt_rand(1,2); if($Chance == 1) { $Points = array(-3,-5,-8); $Which = 1; $Def = -3; $Name = $LNG['sys_expe_attackname_1']; $Add = 0; $Rand = array(5,3,2); $DefenderFleetArray = "204,5;206,3;207,2;"; } else { $Points = array(-4,-6,-9); $Which = 2; $Def = 3; $Name = $LNG['sys_expe_attackname_2']; $Add = 0.1; $Rand = array(4,3,2); $DefenderFleetArray = "205,5;215,3;213,2;"; }
$LNG += $LANG->GetUserLang($this->_fleet['fleet_owner']);
$FindSize = mt_rand(0, 100); if(10 < $FindSize) { $Message = $LNG['sys_expe_attack_'.$Which.'_1_'.$Rand[0]]; $MaxAttackerPoints = 0.3 + $Add + (mt_rand($Points[0], abs($Points[0])) * 0.01); } elseif(0 < $FindSize && 10 >= $FindSize) { $Message = $LNG['sys_expe_attack_'.$Which.'_2_'.$Rand[1]]; $MaxAttackerPoints = 0.3 + $Add + (mt_rand($Points[1], abs($Points[1])) * 0.01); } elseif(0 == $FindSize) { $Message = $LNG['sys_expe_attack_'.$Which.'_3_'.$Rand[2]]; $MaxAttackerPoints = 0.3 + $Add + (mt_rand($Points[2], abs($Points[2])) * 0.01); }
foreach($FleetCount as $ID => $count) { $DefenderFleetArray .= $ID.",".round($count * $MaxAttackerPoints).";"; } $AttackerTechno = $db->uniquequery('SELECT id,username,military_tech,defence_tech,shield_tech FROM '.USERS.' WHERE id='.$this->_fleet['fleet_owner'].";"); $DefenderTechno = array('id' => 0, 'username' => $Name, 'military_tech' => (min($AttackerTechno['military_tech'] + $Def,0)), 'defence_tech' => (min($AttackerTechno['defence_tech'] + $Def,0)), 'shield_tech' => (min($AttackerTechno['shield_tech'] + $Def,0)));
$attackFleets[$this->_fleet['fleet_id']]['fleet'] = $this->_fleet; $attackFleets[$this->_fleet['fleet_id']]['user'] = $AttackerTechno; $attackFleets[$this->_fleet['fleet_id']]['user']['factor'] = getFactors($attackFleets[$this->_fleet['fleet_id']]['user'], 'attack', $this->_fleet['fleet_start_time']); $attackFleets[$this->_fleet['fleet_id']]['detail'] = array(); $temp = explode(';', $this->_fleet['fleet_array']); foreach ($temp as $temp2) { $temp2 = explode(',', $temp2); if ($temp2[0] < 100) continue; if (!isset($attackFleets[$this->_fleet['fleet_id']]['detail'][$temp2[0]])) $attackFleets[$this->_fleet['fleet_id']]['detail'][$temp2[0]] = 0; $attackFleets[$this->_fleet['fleet_id']]['detail'][$temp2[0]] += $temp2[1]; } $defense = array(); $defRowDef = explode(';', $DefenderFleetArray); foreach ($defRowDef as $Element) { $Element = explode(',', $Element); if ($Element[0] < 100) continue; if (!isset($defense[$defRow['fleet_id']]['def'][$Element[0]])) $defense[0][$Element[0]] = 0; $defense[0]['def'][$Element[0]] += $Element[1]; } $defense[0]['user'] = $DefenderTechno; $defense[0]['user']['factor'] = 0; require_once('calculateAttack.php'); $start = microtime(true); $result = calculateAttack($attackFleets, $defense, $CONFIG[$this->_fleet['fleet_universe']]['Fleet_Cdr'], $CONFIG[$this->_fleet['fleet_universe']]['Defs_Cdr']); $totaltime = microtime(true) - $start; foreach ($attackFleets as $fleetID => $attacker) { $fleetArray = ''; $totalCount = 0; foreach ($attacker['detail'] as $element => $amount) { if ($amount) $fleetArray .= $element.','.$amount.';'; $totalCount += $amount; } if ($totalCount <= 0) $this->KillFleet(); else { $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1)); $this->UpdateFleet('fleet_amount', $totalCount); } } require_once('GenerateReport.php'); $raport = GenerateReport($result, $INFO); $rid = md5(microtime(true).mt_rand(1,100));
file_put_contents(ROOT_PATH.'raports/raport_'.$rid.'.php', '');
$SQLQuery = "INSERT INTO ".RW." SET `time` = '".TIMESTAMP."', `owners` = '".$this->_fleet['fleet_owner'].",0', `rid` = '". $rid ."';"; $db->query($SQLQuery); switch($result['won']) { case "r": $ColorAtt = "red"; $ColorDef = "green"; break; case "w": $ColorAtt = "orange"; $ColorDef = "orange"; case "a": $ColorAtt = "green"; $ColorDef = "red"; break; } $MessageAtt = sprintf('<a href="CombatReport.php?raport=%s" onclick="OpenPopup(\'CombatReport.php?raport=%s\', \'combat\', screen.width, screen.height);return false" target="combat">
SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_start_time'], 3, $LNG['sys_mess_tower'], $LNG['sys_mess_attack_report'], $MessageAtt); break; case 5: $this->KillFleet(); $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)]; break; case 6: # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit $MoreTime = mt_rand(0, 100); $Wrapper = array(); $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 3; $Wrapper[] = 3; $Wrapper[] = 5; if($MoreTime < 75) { $this->UpdateFleet('fleet_end_time', ($this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']) + ($this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']) * $Wrapper[mt_rand(0, 9)]); $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)]; } else { $this->UpdateFleet('fleet_end_time', max(1, ($this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']) - ($this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']) / 3 * $Wrapper[mt_rand(0, 9)])); $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)]; } break; default: $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)]; break; }
SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_end_stay'], 15, $LNG['sys_mess_tower'], $LNG['sys_expe_report'], $Message); $this->UpdateFleet('fleet_mess', 1); $this->SaveFleet(); }
function ReturnEvent() { global $LANG; $LNG = $LANG->GetUserLang($this->_fleet['fleet_owner']); $Message = sprintf($LNG['sys_expe_back_home'], $LNG['Metal'], pretty_number($this->_fleet['fleet_resource_metal']), $LNG['Crystal'], pretty_number($this->_fleet['fleet_resource_crystal']), $LNG['Deuterium'], pretty_number($this->_fleet['fleet_resource_deuterium']), $LNG['Darkmatter'], pretty_number($this->_fleet['fleet_resource_darkmatter']), $LNG['Norio'], pretty_number($this->_fleet['fleet_resource_norio'])); SendSimpleMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_end_time'], 15, $LNG['sys_mess_tower'], $LNG['sys_expe_report'], $Message); $this->RestoreFleet(); } } ?> |
vendredi 1 février 2013
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Homer Messages : 1925 | pour t'aider, voici un indice : regarde dans la traduction ce qui commence par : $LNG['sys_expe_found cherche ensuite l'emplacement dans le code, et tu aura ta réponse |
vendredi 1 février 2013 (Dernière édition vendredi 1 février 2013)
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caroline Messages : 209 | je pense c la mais je vois pas ou sa donne le facteur de chance pour avoir des ressource jai modifier la quantité $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size); break; case 3: default: $FindSize = mt_rand(0, 100); if(10 < $FindSize) { $Size = mt_rand(10, 50); $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)]; $MaxFound = 3000000; } elseif(0 < $FindSize && 10 >= $FindSize) { $Size = mt_rand(52, 100); $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)]; $MaxFound = 6000000; } elseif(0 == $FindSize) { $Size = mt_rand(102, 200); $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)]; $MaxFound = 12000000; } |
vendredi 1 février 2013
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Homer Messages : 1925 | c'est là que sa se trouve, après faut tester et voir ce que modifie chaque truc |
vendredi 1 février 2013
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caroline Messages : 209 | ok merci pour ton aide mon homer :$ |
vendredi 1 février 2013
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Homer Messages : 1925 | pour faire les test, regarde dans aussi dans la page admin tu jeux, et augmente la vitesse d'expedition pour pouvoir tester plus rapidement |
vendredi 1 février 2013
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caroline Messages : 209 | dans la page admin du jeux |
vendredi 1 février 2013
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caroline Messages : 209 | cherche pas je suis blonde mdr |
vendredi 1 février 2013
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