Enfin bref on s'en fou, là, j'ai essayer (et presque réussi ) de créer un vaisseau, mais seul problème, que je comprend pas du tout Parse error: syntax error, unexpected $end in /home/data/users/t/test4/includes/unlocalised.php on line 324 <?php /** * unlocalised.php * * @version 1 * @copyright 2008 By Chlorel for XNova */
// ---------------------------------------------------------------------------------------------------------------- // // Routine pour la gestion de flottes a envoyer //
// Calcul de la distance entre 2 planetes function GetTargetDistance ($OrigGalaxy, $DestGalaxy, $OrigSystem, $DestSystem, $OrigPlanet, $DestPlanet) { $distance = 0;
if (($OrigGalaxy - $DestGalaxy) != 0) { $distance = abs($OrigGalaxy - $DestGalaxy) * 20000; } elseif (($OrigSystem - $DestSystem) != 0) { $distance = abs($OrigSystem - $DestSystem) * 5 * 19 + 2700; } elseif (($OrigPlanet - $DestPlanet) != 0) { $distance = abs($OrigPlanet - $DestPlanet) * 5 + 1000; } else { $distance = 5; }
return $distance; }
// Calcul de la durée de vol d'une flotte par rapport a sa vitesse max function GetMissionDuration ($GameSpeed, $MaxFleetSpeed, $Distance, $SpeedFactor) { $Duration = 0; $Duration = round(((35000 / $GameSpeed * sqrt($Distance * 10 / $MaxFleetSpeed) + 10) / $SpeedFactor));
return $Duration; }
// Retourne la valeur ajustée de vitesse des flottes function GetGameSpeedFactor () { global $game_config;
return $game_config['fleet_speed'] / 2500; }
// ---------------------------------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------------------------------- // Calcul de la vitesse de la flotte par rapport aux technos du joueur // Avec prise en compte function GetFleetMaxSpeed ($FleetArray, $Fleet, $Player) { global $reslist, $pricelist;
if ($Fleet != 0) { $FleetArray[$Fleet] = 1; } foreach ($FleetArray as $Ship => $Count) { if ($Ship == 202) { if ($Player['impulse_motor_tech'] >= 5) { $speedalls[$Ship] = $pricelist[$Ship]['speed2'] + (($pricelist[$Ship]['speed'] * $Player['impulse_motor_tech']) * 0.2); } else { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['combustion_tech']) * 0.1); } } if ($Ship == 203 or $Ship == 204 or $Ship == 209 or $Ship == 210) { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['combustion_tech']) * 0.1); } if ($Ship == 217 or $Ship == 205 or $Ship == 206 or $Ship == 208) { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['impulse_motor_tech']) * 0.2); } if ($Ship == 211) { if ($Player['hyperspace_motor_tech'] >= 8) { $speedalls[$Ship] = $pricelist[$Ship]['speed2'] + (($pricelist[$Ship]['speed'] * $Player['hyperspace_motor_tech']) * 0.3); } else { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['impulse_motor_tech']) * 0.2); } } if ($Ship == 207 or $Ship == 213 or $Ship == 214 or $Ship == 215 or $Ship == 216) { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['hyperspace_motor_tech']) * 0.3); } }
// ---------------------------------------------------------------------------------------------------------------- // Calcul de la consommation de base d'un vaisseau au regard des technologies function GetShipConsumption ( $Ship, $Player ) { global $pricelist; if ($Player['impulse_motor_tech'] >= 5) { $Consumption = $pricelist[$Ship]['consumption2']; } else { $Consumption = $pricelist[$Ship]['consumption']; }
return $Consumption; }
// ---------------------------------------------------------------------------------------------------------------- // Calcul de la consommation de la flotte pour cette mission function GetFleetConsumption ($FleetArray, $SpeedFactor, $MissionDuration, $MissionDistance, $FleetMaxSpeed, $Player) {
$consumption = 0; $basicConsumption = 0;
foreach ($FleetArray as $Ship => $Count) { if ($Ship > 0) { $ShipSpeed = GetFleetMaxSpeed ( "", $Ship, $Player ); $ShipConsumption = GetShipConsumption ( $Ship, $Player ); $spd = 35000 / ($MissionDuration * $SpeedFactor - 10) * sqrt( $MissionDistance * 10 / $ShipSpeed ); $basicConsumption = $ShipConsumption * $Count; $consumption += $basicConsumption * $MissionDistance / 35000 * (($spd / 10) + 1) * (($spd / 10) + 1); } }
$consumption = round($consumption) + 1;
return $consumption; }
// ---------------------------------------------------------------------------------------------------------------- // // Mise en forme de chaines pour affichage //
// Mise en forme de la durée sous forme xj xxh xxm xxs function pretty_time ($seconds) { $day = floor($seconds / (24 * 3600)); $hs = floor($seconds / 3600 % 24); $ms = floor($seconds / 60 % 60); $sr = floor($seconds / 1 % 60);
if ($hs < 10) { $hh = "0" . $hs; } else { $hh = $hs; } if ($ms < 10) { $mm = "0" . $ms; } else { $mm = $ms; } if ($sr < 10) { $ss = "0" . $sr; } else { $ss = $sr; }
$time = ''; if ($day != 0) { $time .= $day . 'j '; } if ($hs != 0) { $time .= $hh . 'h '; } else { $time .= '00h '; } if ($ms != 0) { $time .= $mm . 'm '; } else { $time .= '00m '; } $time .= $ss . 's';
return $time; }
// Mise en forme de la durée sous forme xxxmin function pretty_time_hour ($seconds) { $min = floor($seconds / 60 % 60);
$time = ''; if ($min != 0) { $time .= $min . 'min '; }
return $time; }
// Mise en forme du temps de construction (avec la phrase de description) function ShowBuildTime ($time) { global $lang;
return "<br>". $lang['ConstructionTime'] .": " . pretty_time($time); }
// ---------------------------------------------------------------------------------------------------------------- // function add_points ($resources, $userid) { return false; }
function remove_points ($resources, $userid) { return false; }
function get_userdata () { return ''; }
// ---------------------------------------------------------------------------------------------------------------- // // Fonction de lecture / ecriture / exploitation de templates // function ReadFromFile($filename) { $content = @file_get_contents ($filename); return $content; }
function SaveToFile ($filename, $content) { $content = @file_put_contents ($filename, $content); }
function parsetemplate ($template, $array) { return preg_replace('#{([a-z0-9-_]*?)}#Ssie', '( ( isset($array['1']) ) ? $array['1'] : '' );', $template); }
function gettemplate ($templatename) { global $ugamela_root_path;
$filename = $ugamela_root_path . TEMPLATE_DIR . TEMPLATE_NAME . '/' . $templatename . ".tpl";
return ReadFromFile($filename); }
// ---------------------------------------------------------------------------------------------------------------- // // Gestion de la localisation des chaines // function includeLang ($filename, $ext = '.mo') { global $ugamela_root_path, $lang, $user;
if ($user['lang'] != '') { $SelLanguage = $user['lang']; } else { $SelLanguage = DEFAULT_LANG; } include ($ugamela_root_path . "language/". $SelLanguage ."/". $filename.$ext); }
// ---------------------------------------------------------------------------------------------------------------- // // Affiche une adresse de depart sous forme de lien function GetStartAdressLink ( $FleetRow, $FleetType ) { $Link = "<a href="galaxy.php?mode=3&galaxy=".$FleetRow['fleet_start_galaxy']."&system=".$FleetRow['fleet_start_system']."" ". $FleetType ." >"; $Link .= "[".$FleetRow['fleet_start_galaxy'].":".$FleetRow['fleet_start_system'].":".$FleetRow['fleet_start_planet']."]</a>"; return $Link; }
// Affiche une adresse de cible sous forme de lien function GetTargetAdressLink ( $FleetRow, $FleetType ) { $Link = "<a href="galaxy.php?mode=3&galaxy=".$FleetRow['fleet_end_galaxy']."&system=".$FleetRow['fleet_end_system']."" ". $FleetType ." >"; $Link .= "[".$FleetRow['fleet_end_galaxy'].":".$FleetRow['fleet_end_system'].":".$FleetRow['fleet_end_planet']."]</a>"; return $Link; }
// Affiche une adresse de planete sous forme de lien function BuildPlanetAdressLink ( $CurrentPlanet ) { $Link = "<a href="galaxy.php?mode=3&galaxy=".$CurrentPlanet['galaxy']."&system=".$CurrentPlanet['system']."">"; $Link .= "[".$CurrentPlanet['galaxy'].":".$CurrentPlanet['system'].":".$CurrentPlanet['planet']."]</a>"; return $Link; }
// Création d'un lien pour le joueur hostile function BuildHostileFleetPlayerLink ( $FleetRow ) { global $lang, $dpath;
$PlayerName = doquery ("SELECT `username` FROM {{table}} WHERE `id` = '". $FleetRow['fleet_owner']."';", 'users', true); $Link = $PlayerName['username']. " "; $Link .= "<a href="messages.php?mode=write&id=".$FleetRow['fleet_owner']."">"; $Link .= "<img src="".$dpath."/img/m.gif" alt="". $lang['ov_message']."" title="". $lang['ov_message']."" border="0"></a>"; return $Link; }
function GetNextJumpWaitTime ( $CurMoon ) { global $resource;
$JumpGateLevel = $CurMoon[$resource[43]]; $LastJumpTime = $CurMoon['last_jump_time']; if ($JumpGateLevel > 0) { $WaitBetweenJmp = (60 * 60) * (1 / $JumpGateLevel); $NextJumpTime = $LastJumpTime + $WaitBetweenJmp; if ($NextJumpTime >= time()) { $RestWait = $NextJumpTime - time(); $RestString = " ". pretty_time($RestWait); } else { $RestWait = 0; $RestString = ""; } } else { $RestWait = 0; $RestString = ""; } $RetValue['string'] = $RestString; $RetValue['value'] = $RestWait;
return $RetValue; } // ---------------------------------------------------------------------------------------------------------------- // // Céation du lien avec popup pour la flotte function CreateFleetPopupedFleetLink ( $FleetRow, $Texte, $FleetType ) { global $lang;
$FleetRec = explode(";", $FleetRow['fleet_array']); $FleetPopup = "<a href='#' onmouseover="return overlib('"; $FleetPopup .= "<table width=200>"; foreach($FleetRec as $Item => $Group) { if ($Group != '') { $Ship = explode(",", $Group); $FleetPopup .= "<tr><td width=50% align=left><font color=white>". $lang['tech'][$Ship[0]] .":<font></td><td width=50% align=right><font color=white>". pretty_number($Ship[1]) ."<font></td></tr>"; } } $FleetPopup .= "</table>"; $FleetPopup .= "');" onmouseout="return nd();" class="". $FleetType ."">". $Texte ."</a>";
return $FleetPopup;
}
// ---------------------------------------------------------------------------------------------------------------- // // Céation du lien avec popup pour le type de mission avec ou non les ressources si disponibles function CreateFleetPopupedMissionLink ( $FleetRow, $Texte, $FleetType ) { global $lang;
$FleetTotalC = $FleetRow['fleet_resource_metal'] + $FleetRow['fleet_resource_crystal'] + $FleetRow['fleet_resource_deuterium']; if ($FleetTotalC <> 0) { $FRessource = "<table width=200>"; $FRessource .= "<tr><td width=50% align=left><font color=white>". $lang['Metal'] ."<font></td><td width=50% align=right><font color=white>". pretty_number($FleetRow['fleet_resource_metal']) ."<font></td></tr>"; $FRessource .= "<tr><td width=50% align=left><font color=white>". $lang['Crystal'] ."<font></td><td width=50% align=right><font color=white>". pretty_number($FleetRow['fleet_resource_crystal']) ."<font></td></tr>"; $FRessource .= "<tr><td width=50% align=left><font color=white>". $lang['Deuterium'] ."<font></td><td width=50% align=right><font color=white>". pretty_number($FleetRow['fleet_resource_deuterium']) ."<font></td></tr>"; $FRessource .= "</table>"; } else { $FRessource = ""; }
if ($FRessource <> "") { $MissionPopup = "<a href='#' onmouseover="return overlib('". $FRessource ."');"; $MissionPopup .= "" onmouseout="return nd();" class="". $FleetType ."">" . $Texte ."</a>"; } else { $MissionPopup = $Texte .""; }
return $MissionPopup; }
// ----------------------------------------------------------------------------------------------------------------
?> Et ce que j'ai modifier dedans // ---------------------------------------------------------------------------------------------------------------- // Calcul de la vitesse de la flotte par rapport aux technos du joueur // Avec prise en compte function GetFleetMaxSpeed ($FleetArray, $Fleet, $Player) { global $reslist, $pricelist;
if ($Fleet != 0) { $FleetArray[$Fleet] = 1; } foreach ($FleetArray as $Ship => $Count) { if ($Ship == 202) { if ($Player['impulse_motor_tech'] >= 5) { $speedalls[$Ship] = $pricelist[$Ship]['speed2'] + (($pricelist[$Ship]['speed'] * $Player['impulse_motor_tech']) * 0.2); } else { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['combustion_tech']) * 0.1); } } if ($Ship == 203 or $Ship == 204 or $Ship == 209 or $Ship == 210) { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['combustion_tech']) * 0.1); } if ($Ship == 217 or $Ship == 205 or $Ship == 206 or $Ship == 208) { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['impulse_motor_tech']) * 0.2); } if ($Ship == 211) { if ($Player['hyperspace_motor_tech'] >= 8) { $speedalls[$Ship] = $pricelist[$Ship]['speed2'] + (($pricelist[$Ship]['speed'] * $Player['hyperspace_motor_tech']) * 0.3); } else { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['impulse_motor_tech']) * 0.2); } } if ($Ship == 207 or $Ship == 213 or $Ship == 214 or $Ship == 215 or $Ship == 216) { $speedalls[$Ship] = $pricelist[$Ship]['speed'] + (($pricelist[$Ship]['speed'] * $Player['hyperspace_motor_tech']) * 0.3); } } |