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Mettre en place des Bots


Tomas117 Messages : 433

J'ai entendu dire que l'on pouvais mettre ne palce des Bots et cela m'interesse

, j'ai trouvé ce code :

// - Gestion des attaques Auto du Bot

if (TIMESTAMP >= ($CONF['stat_last_update'] + (60 * $CONF['stat_update_time'])))

{

$IdBot = 134; // ID du Bot

$IdPlaneteBot = 249; // ID de la planete du bot

$Pourcent = 5; // Pourcentage de changde de lancer l'attaque

$Chance = mt_rand(0,100);

if($Chance<$Pourcent)

{

// Génération de la flotte d'attaque

$V204 = mt_rand(1,100);

$V205 = mt_rand(1,80);

$V206 = mt_rand(1,60);

$V207 = mt_rand(1,40);

$V211 = mt_rand(1,30);

$V213 = mt_rand(1,20);

$V214 = mt_rand(1,10);

$FleetCount = $V204+$V205+$V206+$V207+$V211+$V213+$V214;

$FleetArray = "204,$V204;205,$V205;206,$V206;207,$V207;211,$V211;213,$V213;214,$V214;";

// Recuperation des infos planètes + selection aléatoir de la planete cible

$Planetes = $db ->fetchquery("SELECT * FROM `".PLANETS."` WHERE `id_owner` != '".$IdBot."' && `planet_type` = '1'" );

$PlaneteBot = $db ->fetchquery("SELECT * FROM `".PLANETS."` WHERE `id` = '".$IdPlaneteBot."'");

$PlaneteBot = $PlaneteBot[0];

$PlaneteCible = $Planetes[mt_rand(0,(count($Planetes)-1))];

// Génération array pour requete Fleet

$FleetQRY = "`".$resource[204] . "` = `".$resource[204]."` - '".floattostring($V204)."', ";

$FleetQRY .= "`".$resource[205] . "` = `".$resource[205]."` - '".floattostring($V205)."', ";

$FleetQRY .= "`".$resource[206] . "` = `".$resource[206]."` - '".floattostring($V206)."', ";

$FleetQRY .= "`".$resource[207] . "` = `".$resource[207]."` - '".floattostring($V207)."', ";

$FleetQRY .= "`".$resource[211] . "` = `".$resource[211]."` - '".floattostring($V211)."', ";

$FleetQRY .= "`".$resource[213] . "` = `".$resource[213]."` - '".floattostring($V213)."', ";

$FleetQRY .= "`".$resource[214] . "` = `".$resource[214]."` - '".floattostring($V214)."'";

// Ajout de la flotte necessaire à l'attaque

$FleetQRY2 = str_replace ("-","+", $FleetQRY);

$db->query("UPDATE ".PLANETS." SET ".$FleetQRY2." WHERE `id` = '".$PlaneteBot['id']."';");

// Calcul de la distance

if (($PlaneteBot['galaxy'] - $PlaneteCible['galaxy']) != 0)

$distance = abs($PlaneteBot['galaxy'] - $PlaneteCible['galaxy']) * 20000;

elseif (($PlaneteBot['system'] - $PlaneteCible['system']) != 0)

$distance = abs($PlaneteBot['system'] - $PlaneteCible['system']) * 95 + 2700;

elseif (($PlaneteBot['planet'] - $PlaneteCible['planet']) != 0)

$distance = abs($PlaneteBot['planet'] - $PlaneteCible['planet']) * 5 + 1000;

else

$distance = 5;

// Calcul du temps de vol + trajet

$TempsVol = round(max(((3500 * pow($distance * 10 / 20000, 0.5) + 10) / ($CONF['fleet_speed']/2500)), 5));

$Arrivee = TIMESTAMP + $TempsVol;

$Retour = TIMESTAMP + $TempsVol * 2;

// Lancement de l'attaque

$QryInsertFleet = "LOCK TABLE ".FLEETS." WRITE, ".PLANETS." WRITE;

INSERT INTO ".FLEETS." SET

`fleet_owner` = '".$IdBot."',

`fleet_mission` = '1',

`fleet_amount` = '".$FleetCount."',

`fleet_array` = '".$FleetArray."',

`fleet_universe` = '".$PlaneteCible['universe']."',

`fleet_start_time` = '".$Arrivee."',

`fleet_start_id` = '".$PlaneteBot['id']."',

`fleet_start_galaxy` = '".$PlaneteBot['galaxy']."',

`fleet_start_system` = '".$PlaneteBot['system']."',

`fleet_start_planet` = '".$PlaneteBot['planet']."',

`fleet_start_type` = '".$PlaneteBot['planet_type']."',

`fleet_end_time` = '".$Retour."',

`fleet_end_stay` = '0',

`fleet_end_id` = '".$PlaneteCible['id']."',

`fleet_end_galaxy` = '".$PlaneteCible['galaxy']."',

`fleet_end_system` = '".$PlaneteCible['system']."',

`fleet_end_planet` = '".$PlaneteCible['planet']."',

`fleet_end_type` = '".$PlaneteCible['planet_type']."',

`fleet_resource_metal` = '0',

`fleet_resource_crystal` = '0',

`fleet_resource_deuterium` = '0',

`fleet_resource_norio` = '0',

`fleet_target_owner` = '".$PlaneteCible['id_owner']."',

`fleet_group` = '0',

`start_time` = '".TIMESTAMP."';

UPDATE `".PLANETS."` SET

".$FleetQRY."

WHERE

`id` = ".$IdBot." LIMIT 1;

UNLOCK TABLES;";

$db->multi_query($QryInsertFleet);

}

}

Et qui faut le mettre dans le fichier class.statbuilder.php, est-ce vrai et a quel endroit du code ? et de s'avoir comment cela s'utilise merci

mardi 4 février 2014

geoffroylego Messages : 50

Oui il faut le mettre dans la fonction makestat et changer l'id du bot et sa planète par celle que tu lui a créée

mardi 4 février 2014

Homer Messages : 1814

C'est moi qui ai créé le bot, si tu as des questions n'hésite pas

En fait, à chaque mise à jour du classement, en fonction du pourcentage de chance de lancer l'attaque, il va attaquer quelqu'un ou pas, totalement aléatoire et autonome.

mardi 4 février 2014 (Dernière édition mardi 4 février 2014)

Mizur Messages : 6618

Ca serait bien de se donner le "mal" de lire le code pour voir comment ça fonctionne !

mardi 4 février 2014

Homer Messages : 1814

Surtout que j'ai tout commenté pour simplifier la compréhension

mardi 4 février 2014

Tomas117 Messages : 433

donc il faut d'abord crée un joueur a la main et une planète, puis indiqué son nom afin quil puisse automatiquement jouer c'est bien cela ?

mardi 4 février 2014

Homer Messages : 1814

Tu, tu créer un compte admin qui sera le bot en fait.

mardi 4 février 2014

Tomas117 Messages : 433

/**

_ \_/ |\ | /¯¯\ \ / /\ |¯¯) |_¯ \ / /¯¯\ | | |´¯|¯` | /¯¯\ |\ |5

¯ /¯\ | \| \__/ \/ /--\ |¯¯\ |__ \/ \__/ |__ \_/ | | \__/ | \|Core.

* @author: Copyright (C) 2011 by Brayan Narvaez (Prinick) developer of xNova Revolution

* @author web: http://www.bnarvaez.com

* @link: http://www.xnovarev.com

* @package 2Moons

* @author Slaver

* @copyright 2009 Lucky (XGProyecto)

* @copyright 2011 Slaver (Fork/2Moons)

* @license http://www.gnu.org/licenses/gpl.html GNU GPLv3 License

* @version 1.3 (2011-01-21)

* @link http://code.google.com/p/2moons/

* Please do not remove the credits

*/

require(ROOT_PATH.'includes/classes/class.Records.php');

class statbuilder extends records

{

function __construct()

{

global $db, $CONF;

$this->starttime = microtime(true);

$this->memory = array(round(memory_get_usage() / 1024,1),round(memory_get_usage(1) / 1024,1));

$this->time = TIMESTAMP;

}

private function SomeStatsInfos()

{

global $db;

return array(

'stats_time' => $this->time,

'totaltime' => round(microtime(true) - $this->starttime, 7),

'memory_peak' => array(round(memory_get_peak_usage() / 1024,1), round(memory_get_peak_usage(1) / 1024,1)),

'initial_memory' => $this->memory,

'end_memory' => array(round(memory_get_usage() / 1024,1), round(memory_get_usage(1) / 1024,1)),

'sql_count' => $db->get_sql(),

);

}

private function AnotherCronJobs()

{

}

private function CheckUniverseAccounts($UniData)

{

foreach($UniData as $Uni => $Amount)

{

update_config(array('users_amount' => $Amount), false, $Uni);

}

}

private function DeleteSome()

{

global $db;

$db->query("LOCK TABLES ".ALLIANCE." WRITE, ".BUDDY." WRITE, ".CONFIG." WRITE, ".FLEETS." WRITE, ".NOTES." WRITE, ".MESSAGES." WRITE, ".PLANETS." WRITE, ".RW." WRITE, ".SESSION." WRITE, ".SUPP." WRITE, ".STATPOINTS." WRITE, ".TOPKB." WRITE, ".USERS." WRITE;");

//Delete old messages

$del_before = strtotime("-3 day");

$del_inactive = strtotime("-30 day");

$del_deleted = strtotime("-7 day");

$db->multi_query("DELETE FROM `".MESSAGES."` WHERE `message_time` < '". $del_before ."';DELETE FROM ".SUPP." WHERE `time` < '".$del_before."' AND `status` = 0;DELETE FROM ".ALLIANCE." WHERE `ally_members` = '0';DELETE FROM ".PLANETS." WHERE `destruyed` < ".TIMESTAMP." AND `destruyed` != 0;UPDATE ".USERS." SET `email_2` = `email` WHERE `setmail` < '".TIMESTAMP."';DELETE FROM ".SESSION." WHERE `user_lastactivity` < '".(TIMESTAMP - SESSION_LIFETIME)."';UPDATE ".USERS." SET `banaday` = '0', `bana` = '0' WHERE `banaday` <= '".TIMESTAMP."';");

$ChooseToDelete = $db->query("SELECT `id` FROM `".USERS."` WHERE `authlevel` = '".AUTH_USR."' AND ((`db_deaktjava` != 0 AND `db_deaktjava` < '".$del_deleted."') OR `onlinetime` < '".$del_inactive."');");

/*echo "Debuginfo:<br>";

var_dump("SELECT `id` FROM `".USERS."` WHERE `authlevel` = '".AUTH_USR."' AND ((`db_deaktjava` != 0 AND `db_deaktjava` < '".$del_deleted."') OR `onlinetime` < '".$del_inactive."');", $ChooseToDelete, $del_before, $del_inactive, $del_deleted, $CONF['del_oldstuff'], $CONF['del_user_automatic'], $CONF['del_user_manually'], $UNI);

echo "<br>Fin";

exit;*/

if(isset($ChooseToDelete))

{

include_once(ROOT_PATH.'includes/functions/DeleteSelectedUser.php');

while($delete = $db->fetch_array($ChooseToDelete))

{

DeleteSelectedUser($delete['id']);

}

}

$db->free_result($ChooseToDelete);

$DelRW = $db->query("SELECT `rid` FROM ".RW." WHERE `time` < '". $del_before ."';");

if(isset($DelRW))

{

while($RID = $db->fetch_array($DelRW))

{

if(file_exists(ROOT_PATH.'raports/raport_'.$RID['rid'].'.php'))

unlink(ROOT_PATH.'raports/raport_'.$RID['rid'].'.php');

}

$db->query("DELETE FROM ".RW." WHERE `time` < '". $del_before ."';");

}

$db->free_result($DelRW);

$TopKBLow = $db->uniquequery("SELECT gesamtunits FROM ".TOPKB." ORDER BY gesamtunits DESC LIMIT 99,1;");

if(isset($TopKBLow))

{

$TKBRW = $db->query("SELECT `rid` FROM ".TOPKB." WHERE `gesamtunits` < '".((isset($TopKBLow)) ? $TopKBLow['gesamtunits'] : 0)."';");

if(isset($TKBRW))

{

while($RID = $db->fetch_array($TKBRW))

{

if(file_exists(ROOT_PATH.'raports/topkb_'.$RID['rid'].'.php'))

unlink(ROOT_PATH.'raports/topkb_'.$RID['rid'].'.php');

}

$db->query("DELETE FROM ".TOPKB." WHERE `gesamtunits` < '".((isset($TopKBLow)) ? $TopKBLow['gesamtunits'] : 0)."';");

}

$db->free_result($TKBRW);

}

$db->query("UNLOCK TABLES;");

}

private function GetUsersInfosFromDB()

{

global $db, $resource, $reslist;

$select_defenses = '';

$select_buildings = '';

$selected_tech = '';

$select_fleets = '';

foreach($reslist['build'] as $Building){

$select_buildings .= " p.".$resource[$Building].",";

}

foreach($reslist['tech'] as $Techno){

$selected_tech .= " u.".$resource[$Techno].",";

}

foreach($reslist['fleet'] as $Fleet){

$select_fleets .= " p.".$resource[$Fleet].",";

}

foreach($reslist['defense'] as $Defense){

$select_defenses .= " p.".$resource[$Defense].",";

}

$FlyingFleets = array();

$SQLFleets = $db->query('SELECT fleet_array, fleet_owner FROM '.FLEETS.';');

while ($CurFleets = $db->fetch_array($SQLFleets))

{

$FlyingFleets[$CurFleets['fleet_owner']][] = $CurFleets['fleet_array'];

}

$db->free_result($SQLFleets);

$Return['Fleets'] = $FlyingFleets;

$Return['Planets'] = $db->query('SELECT SQL_BIG_RESULT DISTINCT '.$select_buildings.$select_fleets.$select_defenses.'p.id, p.universe, p.id_owner, u.authlevel, u.bana, u.username FROM '.PLANETS.' as p LEFT JOIN '.USERS.' as u ON u.id = p.id_owner;');

$Return['Users'] = $db->query('SELECT SQL_BIG_RESULT DISTINCT '.$selected_tech.' u.id, u.ally_id, u.authlevel, u.bana, u.universe, u.username, s.tech_rank AS old_tech_rank, s.build_rank AS old_build_rank, s.defs_rank AS old_defs_rank, s.fleet_rank AS old_fleet_rank, s.total_rank AS old_total_rank FROM '.USERS.' as u LEFT JOIN '.STATPOINTS.' as s ON s.stat_type = 1 AND s.id_owner = u.id GROUP BY s.id_owner, u.id, u.authlevel;');

$Return['Alliance'] = $db->query('SELECT SQL_BIG_RESULT DISTINCT a.id, a.ally_universe, s.tech_rank AS old_tech_rank, s.build_rank AS old_build_rank, s.defs_rank AS old_defs_rank, s.fleet_rank AS old_fleet_rank, s.total_rank AS old_total_rank FROM '.ALLIANCE.' as a LEFT JOIN '.STATPOINTS.' as s ON s.stat_type = 2 AND s.id_owner = a.id;');

return $Return;

}

private function SaveDataIntoDB($Data)

{

global $db;

if(!empty($Data))

$db->multi_query($Data);

}

private function GetTechnoPoints($CurrentUser)

{

global $resource, $reslist, $pricelist, $CONF;

$TechCounts = 0;

$TechPoints = 0;

foreach($reslist['tech'] as $Techno)

{

if($CurrentUser[$resource[$Techno]] == 0) continue;

$this->SetIfRecord($Techno, $CurrentUser[$resource[$Techno]], $CurrentUser);

$Units = $pricelist[$Techno]['metal'] + $pricelist[$Techno]['crystal'] + $pricelist[$Techno]['deuterium'] + $pricelist[$Techno]['norio'];

for($Level = 1; $Level <= $CurrentUser[$resource[$Techno]]; $Level++)

{

$TechPoints += $Units * pow($pricelist[$Techno]['factor'], $Level);

}

$TechCounts += $CurrentUser[$resource[$Techno]];

}

return array('count' => $TechCounts, 'points' => ($TechPoints / $CONF['stat_settings']));

}

private function GetBuildPoints($CurrentPlanet)

{

global $resource, $reslist, $pricelist, $CONF;

$BuildCounts = 0;

$BuildPoints = 0;

foreach($reslist['build'] as $Build)

{

if($CurrentPlanet[$resource[$Build]] == 0) continue;

$this->SetIfRecord($Build, $CurrentPlanet[$resource[$Build]], $CurrentPlanet);

$Units = $pricelist[$Build]['metal'] + $pricelist[$Build]['crystal'] + $pricelist[$Build]['deuterium'] + $pricelist[$Build]['norio'];

for($Level = 1; $Level <= $CurrentPlanet[$resource[$Build]]; $Level++)

{

$BuildPoints += $Units * pow($pricelist[$Build]['factor'], $Level);

}

$BuildCounts += $CurrentPlanet[$resource[$Build]];

}

return array('count' => $BuildCounts, 'points' => ($BuildPoints / $CONF['stat_settings']));

}

private function GetDefensePoints($CurrentPlanet)

{

global $resource, $reslist, $pricelist, $CONF;

$DefenseCounts = 0;

$DefensePoints = 0;

foreach($reslist['defense'] as $Defense) {

$this->SetIfRecord($Defense, $CurrentPlanet[$resource[$Defense]], $CurrentPlanet);

$Units = $pricelist[$Defense]['metal'] + $pricelist[$Defense]['crystal'] + $pricelist[$Defense]['deuterium'] + $pricelist[$Defense]['norio'];

$DefensePoints += $Units * $CurrentPlanet[$resource[$Defense]];

$DefenseCounts += $CurrentPlanet[$resource[$Defense]];

}

return array('count' => $DefenseCounts, 'points' => ($DefensePoints / $CONF['stat_settings']));

}

private function GetFleetPoints($CurrentPlanet)

{

global $resource, $reslist, $pricelist, $CONF;

$FleetCounts = 0;

$FleetPoints = 0;

foreach($reslist['fleet'] as $Fleet) {

$this->SetIfRecord($Fleet, $CurrentPlanet[$resource[$Fleet]], $CurrentPlanet);

$Units = $pricelist[$Fleet]['metal'] + $pricelist[$Fleet]['crystal'] + $pricelist[$Fleet]['deuterium'] + $pricelist[$Fleet]['norio'];

$FleetPoints += $Units * $CurrentPlanet[$resource[$Fleet]];

$FleetCounts += $CurrentPlanet[$resource[$Fleet]];

}

return array('count' => $FleetCounts, 'points' => ($FleetPoints / $CONF['stat_settings']));

}

private function GetFlyingFleetPoints($FleetArray)

{

global $resource, $reslist, $pricelist, $CONF;

$FleetRec = explode(";", $FleetArray);

$FleetCounts = 0;

$FleetPoints = 0;

if(!is_array($FleetRec))

{

$RetValue['count'] = 0;

$RetValue['points'] = 0;

return $RetValue;

}

foreach($FleetRec as $Item => $Group)

{

if (empty($Group)) continue;

$Ship = explode(",", $Group);

$Units = $pricelist[$Ship[0]]['metal'] + $pricelist[$Ship[0]]['crystal'] + $pricelist[$Ship[0]]['deuterium'] + $pricelist[$Ship[0]]['norio'];

$FleetPoints += $Units * $Ship[1];

$FleetCounts += $Ship[1];

}

return array('count' => $FleetCounts, 'points' => ($FleetPoints / $CONF['stat_settings']));

}

private function SetNewRanks()

{

global $db, $CONF;

$Unis = array($CONF['uni']);

$Query = $db->query("SELECT `uni` FROM ".CONFIG." WHERE `uni` != '".$CONF['uni']."' ORDER BY `uni` ASC;");

while($Uni = $db->fetch_array($Query)) {

$Unis[] = $Uni['uni'];

}

$QryUpdateStats = "";

foreach($Unis as $Uni)

{

$tech = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s, ".USERS." as u WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '1' AND s.`id_owner` = `u`.id ".(($CONF['stat'] == 2)?'AND u.`authlevel` < '.$CONF['stat_level'].' ':'')." ORDER BY `tech_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$tech[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$build = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s, ".USERS." as u WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '1' AND s.`id_owner` = `u`.id ".(($CONF['stat'] == 2)?'AND u.`authlevel` < '.$CONF['stat_level'].' ':'')." ORDER BY `build_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$build[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$defs = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s, ".USERS." as u WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '1' AND s.`id_owner` = `u`.id ".(($CONF['stat'] == 2)?'AND u.`authlevel` < '.$CONF['stat_level'].' ':'')." ORDER BY `defs_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$defs[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$fleet = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s, ".USERS." as u WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '1' AND s.`id_owner` = `u`.id ".(($CONF['stat'] == 2)?'AND u.`authlevel` < '.$CONF['stat_level'].' ':'')." ORDER BY `fleet_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$fleet[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s, ".USERS." as u WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '1' AND s.`id_owner` = `u`.id ".(($CONF['stat'] == 2)?'AND u.`authlevel` < '.$CONF['stat_level'].' ':'')." ORDER BY `total_points` DESC;");

while($CurUser = $db->fetch_array($RankQry))

{

$QryUpdateStats .= "UPDATE ".STATPOINTS." SET `tech_rank` = '". $tech[$CurUser['id_owner']] ."', `build_rank` = '". $build[$CurUser['id_owner']] ."', `defs_rank` = '". $defs[$CurUser['id_owner']] ."', `fleet_rank` = '". $fleet[$CurUser['id_owner']] ."', `total_rank` = '". $Rank ."' WHERE `stat_type` = '1' AND `id_owner` = '". $CurUser['id_owner'] ."';";

$Rank++;

}

$db->free_result($RankQry);

$tech = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '2' ORDER BY `tech_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$tech[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$build = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '2' ORDER BY `build_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$build[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$defs = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '2' ORDER BY `defs_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$defs[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$fleet = array();

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '2' ORDER BY `fleet_points` DESC;");

while ($CurUser = $db->fetch_array($RankQry))

{

$fleet[$CurUser['id_owner']] = $Rank;

$Rank++;

}

$db->free_result($RankQry);

$Rank = 1;

$RankQry = $db->query("SELECT s.`id_owner` FROM ".STATPOINTS." as s WHERE s.`universe` = '".$Uni."' AND s.`stat_type` = '2' ORDER BY `total_points` DESC;");

while($CurUser = $db->fetch_array($RankQry))

{

$QryUpdateStats .= "UPDATE ".STATPOINTS." SET `tech_rank` = '". $tech[$CurUser['id_owner']] ."', `build_rank` = '". $build[$CurUser['id_owner']] ."', `defs_rank` = '". $defs[$CurUser['id_owner']] ."', `fleet_rank` = '". $fleet[$CurUser['id_owner']] ."', `total_rank` = '". $Rank ."' WHERE `stat_type` = '2' AND `id_owner` = '". $CurUser['id_owner'] ."';";

$Rank++;

}

$db->free_result($RankQry);

}

return $QryUpdateStats;

}

final public function MakeStats()

{

global $db, $CONF;

$this->DeleteSome();

$AllyPoints = array();

$UserPoints = array();

$TotalData = $this->GetUsersInfosFromDB();

$FinalSQL = 'TRUNCATE TABLE '.STATPOINTS.';';

$FinalSQL .= "INSERT INTO ".STATPOINTS." (`id_owner`, `id_ally`, `stat_type`, `universe`, `tech_old_rank`, `tech_points`, `tech_count`, `build_old_rank`, `build_points`, `build_count`, `defs_old_rank`, `defs_points`, `defs_count`, `fleet_old_rank`, `fleet_points`, `fleet_count`, `total_old_rank`, `total_points`, `total_count`) VALUES ";

while($PlanetData = $db->fetch_array($TotalData['Planets']))

{

if((in_array($CONF['stat'], array(1, 2)) && $PlanetData['authlevel'] >= $CONF['stat_level']) || !empty($PlanetData['bana'])) continue;

if(!isset($UserPoints[$PlanetData['id_owner']]))

$UserPoints[$PlanetData['id_owner']]['build']['count'] = $UserPoints[$PlanetData['id_owner']]['build']['points'] = $UserPoints[$PlanetData['id_owner']]['fleet']['count'] = $UserPoints[$PlanetData['id_owner']]['fleet']['points'] = $UserPoints[$PlanetData['id_owner']]['defense']['count'] = $UserPoints[$PlanetData['id_owner']]['defense']['points'] = 0;

$BuildPoints = $this->GetBuildPoints($PlanetData);

$FleetPoints = $this->GetFleetPoints($PlanetData);

$DefensePoints = $this->GetDefensePoints($PlanetData);

$UserPoints[$PlanetData['id_owner']]['build']['count'] += $BuildPoints['count'];

$UserPoints[$PlanetData['id_owner']]['build']['points'] += $BuildPoints['points'];

$UserPoints[$PlanetData['id_owner']]['fleet']['count'] += $FleetPoints['count'];

$UserPoints[$PlanetData['id_owner']]['fleet']['points'] += $FleetPoints['points'];

$UserPoints[$PlanetData['id_owner']]['defense']['count'] += $DefensePoints['count'];

$UserPoints[$PlanetData['id_owner']]['defense']['points'] += $DefensePoints['points'];

}

$db->free_result($TotalData['Planets']);

$UniData = array();

while($UserData = $db->fetch_array($TotalData['Users']))

{

if(!isset($UniData[$UserData['universe']]))

$UniData[$UserData['universe']] = 0;

$UniData[$UserData['universe']]++;

if ((in_array($CONF['stat'], array(1, 2)) && $UserData['authlevel'] >= $CONF['stat_level']) || !empty($UserData['bana']))

{

$FinalSQL .= "(".$UserData['id'].",".$UserData['ally_id'].",1,".$UserData['universe'].",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), ";

continue;

}

$TechnoPoints = $this->GetTechnoPoints($UserData);

$UserPoints[$UserData['id']]['techno']['count'] = $TechnoPoints['count'];

$UserPoints[$UserData['id']]['techno']['points'] = $TechnoPoints['points'];

if(isset($TotalData['Fleets'][$UserData['id']]))

{

foreach($TotalData['Fleets'][$UserData['id']] as $FleetArray)

{

$FlyingFleetPoints = $this->GetFlyingFleetPoints($FleetArray);

$UserPoints[$UserData['id']]['fleet']['count'] += $FlyingFleetPoints['count'];

$UserPoints[$UserData['id']]['fleet']['points'] += $FlyingFleetPoints['points'];

}

}

$UserPoints[$UserData['id']]['total']['count'] = $UserPoints[$UserData['id']]['techno']['count'] + $UserPoints[$UserData['id']]['build']['count'] + $UserPoints[$UserData['id']]['defense']['count'] + $UserPoints[$UserData['id']]['fleet']['count'];

$UserPoints[$UserData['id']]['total']['points'] = $UserPoints[$UserData['id']]['techno']['points'] + $UserPoints[$UserData['id']]['build']['points'] + $UserPoints[$UserData['id']]['defense']['points'] + $UserPoints[$UserData['id']]['fleet']['points'];

if($UserData['ally_id'] != 0)

{

if(!isset($AllyPoints[$UserData['ally_id']]))

$AllyPoints[$UserData['ally_id']]['build']['count'] = $AllyPoints[$UserData['ally_id']]['build']['points'] = $AllyPoints[$UserData['ally_id']]['fleet']['count'] = $AllyPoints[$UserData['ally_id']]['fleet']['points'] = $AllyPoints[$UserData['ally_id']]['defense']['count'] = $AllyPoints[$UserData['ally_id']]['defense']['points'] = $AllyPoints[$UserData['ally_id']]['techno']['count'] = $AllyPoints[$UserData['ally_id']]['techno']['points'] = $AllyPoints[$UserData['ally_id']]['total']['count'] = $AllyPoints[$UserData['ally_id']]['total']['points'] = 0;

$AllyPoints[$UserData['ally_id']]['build']['count'] += $UserPoints[$UserData['id']]['build']['count'];

$AllyPoints[$UserData['ally_id']]['build']['points'] += $UserPoints[$UserData['id']]['build']['points'];

$AllyPoints[$UserData['ally_id']]['fleet']['count'] += $UserPoints[$UserData['id']]['fleet']['count'];

$AllyPoints[$UserData['ally_id']]['fleet']['points'] += $UserPoints[$UserData['id']]['fleet']['points'];

$AllyPoints[$UserData['ally_id']]['defense']['count'] += $UserPoints[$UserData['id']]['defense']['count'];

$AllyPoints[$UserData['ally_id']]['defense']['points'] += $UserPoints[$UserData['id']]['defense']['points'];

$AllyPoints[$UserData['ally_id']]['techno']['count'] += $UserPoints[$UserData['id']]['techno']['count'];

$AllyPoints[$UserData['ally_id']]['techno']['points'] += $UserPoints[$UserData['id']]['techno']['points'];

$AllyPoints[$UserData['ally_id']]['total']['count'] += $UserPoints[$UserData['id']]['total']['count'];

$AllyPoints[$UserData['ally_id']]['total']['points'] += $UserPoints[$UserData['id']]['total']['points'];

}

$FinalSQL .= "('".$UserData['id']."','".$UserData['ally_id']."', 1, ".$UserData['universe'].", '".(int)$UserData['old_tech_rank']."', '".floattostring($UserPoints[$UserData['id']]['techno']['points'])."', '".floattostring($UserPoints[$UserData['id']]['techno']['count'])."', '".(int)$UserData['old_build_rank']."','".floattostring($UserPoints[$UserData['id']]['build']['points'])."', '".floattostring($UserPoints[$UserData['id']]['build']['count'])."', '".(int)$UserData['old_defs_rank']."', '".floattostring($UserPoints[$UserData['id']]['defense']['points'])."', '".floattostring($UserPoints[$UserData['id']]['defense']['count'])."', '".(int)$UserData['old_fleet_rank']."', '".floattostring($UserPoints[$UserData['id']]['fleet']['points'])."', '".floattostring($UserPoints[$UserData['id']]['fleet']['count'])."', '".(int)$UserData['old_total_rank']."', '".floattostring($UserPoints[$UserData['id']]['total']['points'])."', '".floattostring($UserPoints[$UserData['id']]['total']['count'])."'), ";

}

$db->free_result($TotalData['Users']);

$FinalSQL = substr($FinalSQL, 0, -2).';';

$this->SaveDataIntoDB($FinalSQL);

unset($UserPoints);

if(count($AllyPoints) != 0)

{

$AllySQL = "INSERT INTO ".STATPOINTS." (`id_owner`, `id_ally`, `stat_type`, `universe`, `tech_old_rank`, `tech_points`, `tech_count`, `build_old_rank`, `build_points`, `build_count`, `defs_old_rank`, `defs_points`, `defs_count`, `fleet_old_rank`, `fleet_points`, `fleet_count`, `total_old_rank`, `total_points`, `total_count`) VALUES ";

while($AllianceData = $db->fetch_array($TotalData['Alliance']))

{

$AllySQL .= "('".$AllianceData['id']."', 0, 2, ".$AllianceData['ally_universe'].",'".(int)$AllyPoints['old_tech_rank']."', '".floattostring($AllyPoints[$AllianceData['id']]['techno']['points'])."', '".floattostring($AllyPoints[$AllianceData['id']]['techno']['count'])."', '".(int)$AllianceData['old_build_rank']."', '".floattostring($AllyPoints[$AllianceData['id']]['build']['points'])."', '".floattostring($AllyPoints[$AllianceData['id']]['build']['count'])."', '".(int)$AllianceData['old_defs_rank']."', '".floattostring($AllyPoints[$AllianceData['id']]['defense']['points'])."', '".floattostring($AllyPoints[$AllianceData['id']]['defense']['count'])."', '".(int)$AllianceData['old_fleet_rank']."', '".floattostring($AllyPoints[$AllianceData['id']]['fleet']['points'])."', '".floattostring($AllyPoints[$AllianceData['id']]['fleet']['count'])."', '".(int)$AllianceData['old_total_rank']."', '".floattostring($AllyPoints[$AllianceData['id']]['total']['points'])."', '".floattostring($AllyPoints[$AllianceData['id']]['total']['count'])."'), ";

}

unset($AllyPoints);

$AllySQL = substr($AllySQL, 0, -2).';';

$this->SaveDataIntoDB($AllySQL);

}

$db->free_result($TotalData['Alliance']);

$RankSQL = $this->SetNewRanks();

$this->SaveDataIntoDB($RankSQL);

$this->CheckUniverseAccounts($UniData);

$this->BuildRecordCache();

$this->AnotherCronJobs();

return $this->SomeStatsInfos();

// - Gestion des attaques Auto du Bot

if (TIMESTAMP >= ($CONF['stat_last_update'] + (60 * $CONF['stat_update_time'])))

{

$IdBot = 104; // ID du Bot

$IdPlaneteBot = 68; // ID de la planete du bot

$Pourcent = 100; // Pourcentage de changde de lancer l'attaque

$Chance = mt_rand(0,100);

if($Chance<$Pourcent)

{

// Génération de la flotte d'attaque

$V204 = mt_rand(1,100);

$V205 = mt_rand(1,80);

$V206 = mt_rand(1,60);

$V207 = mt_rand(1,40);

$V211 = mt_rand(1,30);

$V213 = mt_rand(1,20);

$V214 = mt_rand(1,10);

$FleetCount = $V204+$V205+$V206+$V207+$V211+$V213+$V214;

$FleetArray = "204,$V204;205,$V205;206,$V206;207,$V207;211,$V211;213,$V213;214,$V214;";

// Recuperation des infos planètes + selection aléatoir de la planete cible

$Planetes = $db ->fetchquery("SELECT * FROM `".PLANETS."` WHERE `id_owner` != '".$IdBot."' && `planet_type` = '1'" );

$PlaneteBot = $db ->fetchquery("SELECT * FROM `".PLANETS."` WHERE `id` = '".$IdPlaneteBot."'");

$PlaneteBot = $PlaneteBot[0];

$PlaneteCible = $Planetes[mt_rand(0,(count($Planetes)-1))];

// Génération array pour requete Fleet

$FleetQRY = "`".$resource[204] . "` = `".$resource[204]."` - '".floattostring($V204)."', ";

$FleetQRY .= "`".$resource[205] . "` = `".$resource[205]."` - '".floattostring($V205)."', ";

$FleetQRY .= "`".$resource[206] . "` = `".$resource[206]."` - '".floattostring($V206)."', ";

$FleetQRY .= "`".$resource[207] . "` = `".$resource[207]."` - '".floattostring($V207)."', ";

$FleetQRY .= "`".$resource[211] . "` = `".$resource[211]."` - '".floattostring($V211)."', ";

$FleetQRY .= "`".$resource[213] . "` = `".$resource[213]."` - '".floattostring($V213)."', ";

$FleetQRY .= "`".$resource[214] . "` = `".$resource[214]."` - '".floattostring($V214)."'";

// Ajout de la flotte necessaire à l'attaque

$FleetQRY2 = str_replace ("-","+", $FleetQRY);

$db->query("UPDATE ".PLANETS." SET ".$FleetQRY2." WHERE `id` = '".$PlaneteBot['id']."';");

// Calcul de la distance

if (($PlaneteBot['galaxy'] - $PlaneteCible['galaxy']) != 0)

$distance = abs($PlaneteBot['galaxy'] - $PlaneteCible['galaxy']) * 20000;

elseif (($PlaneteBot['system'] - $PlaneteCible['system']) != 0)

$distance = abs($PlaneteBot['system'] - $PlaneteCible['system']) * 95 + 2700;

elseif (($PlaneteBot['planet'] - $PlaneteCible['planet']) != 0)

$distance = abs($PlaneteBot['planet'] - $PlaneteCible['planet']) * 5 + 1000;

else

$distance = 5;

// Calcul du temps de vol + trajet

$TempsVol = round(max(((3500 * pow($distance * 10 / 20000, 0.5) + 10) / ($CONF['fleet_speed']/2500)), 5));

$Arrivee = TIMESTAMP + $TempsVol;

$Retour = TIMESTAMP + $TempsVol * 2;

// Lancement de l'attaque

$QryInsertFleet = "LOCK TABLE ".FLEETS." WRITE, ".PLANETS." WRITE;

INSERT INTO ".FLEETS." SET

`fleet_owner` = '".$IdBot."',

`fleet_mission` = '1',

`fleet_amount` = '".$FleetCount."',

`fleet_array` = '".$FleetArray."',

`fleet_universe` = '".$PlaneteCible['universe']."',

`fleet_start_time` = '".$Arrivee."',

`fleet_start_id` = '".$PlaneteBot['id']."',

`fleet_start_galaxy` = '".$PlaneteBot['galaxy']."',

`fleet_start_system` = '".$PlaneteBot['system']."',

`fleet_start_planet` = '".$PlaneteBot['planet']."',

`fleet_start_type` = '".$PlaneteBot['planet_type']."',

`fleet_end_time` = '".$Retour."',

`fleet_end_stay` = '0',

`fleet_end_id` = '".$PlaneteCible['id']."',

`fleet_end_galaxy` = '".$PlaneteCible['galaxy']."',

`fleet_end_system` = '".$PlaneteCible['system']."',

`fleet_end_planet` = '".$PlaneteCible['planet']."',

`fleet_end_type` = '".$PlaneteCible['planet_type']."',

`fleet_resource_metal` = '0',

`fleet_resource_crystal` = '0',

`fleet_resource_deuterium` = '0',

`fleet_resource_norio` = '0',

`fleet_target_owner` = '".$PlaneteCible['id_owner']."',

`fleet_group` = '0',

`start_time` = '".TIMESTAMP."';

UPDATE `".PLANETS."` SET

".$FleetQRY."

WHERE

`id` = ".$IdBot." LIMIT 1;

UNLOCK TABLES;";

$db->multi_query($QryInsertFleet);

}

}

}

}

?>

Voici mon code, ou j'ai remplacer les ID, cependant comment verifier que le bot est bien actif ?

(il construit lui même des batiments et unités, ou il faut lui attribuer ?)

mardi 4 février 2014 (Dernière édition mardi 4 février 2014)

Homer Messages : 1814

pas besoin il ne sert qu'à lancer des attaques aléatoire, pour le reste, si tu veux qu'il joue vraiment tout seul, c'est tout à faire

pour vérifier qu'il fonctionne, log toi avec le compte bot, met une maj des stats toutes les minutes, et vérifie si au bout de quelques minutes une attaque est lancer, augment aussi le taux du pourcentage d'attaque pour maximiser les chances de lancer une attaque

mardi 4 février 2014

Tomas117 Messages : 433

d'accord, mais si il n'a pas de flotte il ne peut pas lancer d'attaque donc je dois lui add ? (je lui en ai add pour tester)

Je peux lui mettre genre 500 % ?

J'ai depuis le pannel admin regarder les flotte en déplacement,et je ne constate rien

mardi 4 février 2014 (Dernière édition mardi 4 février 2014)

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